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Thread: Grid Autosport
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5th August 2014, 21:31 #21
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- East Devon
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To begin with I just found it very light, needing only tiny movements on the stick to get the car to move a lot! I am slowly getting used to it now though.
Just been doing some practice in the Indycar. Hooning into Eau Rouge in the reverse direction, at 220mph is "interesting" to say the least!My motorsport pics here on Flickr http://www.flickr.com/photos/allyc85/sets/
Twitter https://twitter.com/AlastairCummins
- Likes: steveaki13 (5th August 2014)
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18th August 2014, 17:07 #22
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- Dec 2005
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So has anyone had the glitch where you restart a race and you are sat facing the wrong way on the grid? Or had the brake marker boards randomly explode when no where near them?
My motorsport pics here on Flickr http://www.flickr.com/photos/allyc85/sets/
Twitter https://twitter.com/AlastairCummins
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20th August 2014, 21:55 #23
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21st August 2014, 21:23 #24
Wheel or pad? Im finding the wheel to work pretty well with it even with only 180 Deg rotation and aside from the pace replicating following pack (which Im willing to forgive because it still keeps things interesting for a far wider audience once you improve to beyond pro level times) I really like it. Think about it.... they are caught between a rock and a hard place and this is arguably the best solution. When racing games set a medium pro level pace to keep it accesible to all levels of players, both ends of the spectrum slag it off for entirely different reasons... or get bored very quickly.
I'm really enjoying this game and find it much more realistic than previous incarnations of Grid, the indycar class is especially good. Imo it's the best release from Codies for a long time.The emergence of the new 'Rainmaster' - Mad Max at Interlagos 2016!
How does a rally car, powered by a petrol engine, promote the 100% EV Ypsilon HF ? Is it just a case of any publicity is good publicity for the brand / car and their rally heritage is just something...
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