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Thread: Dirt Rally 2

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    Dirt Rally 2

    Its obviously a work in progress but I think it looks great. A lot more polished in the handling and physics department than the previous game Imo.

    Their Mk2 escort could do with more a more power if its based on Phil Collins car... but otherwise it looks very promising.

    Its a long video but the incar gameplay from 24:25 onwards looks really good, now imagine it with VR and looking out the side window..


    https://youtu.be/rhFkE2hApVE
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    Senior Member MrJan's Avatar
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    I'm excited for it, but trying to remind myself that I was excited for Dirt 4 too.

    See that they had the old Rothmans 911 from Prodrive yesterday to get some audio as well, which is nice.
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    By the looks of it, Codies have revered back to the DiRT Rally-like handling model - they live-streamed a discussion like event with a guy driving in the background. The RWD car was really dancing in NZ and ARG, was a joy to watch. One has to wonder what on Earth they were thinking when they went for a very funky, understeery setup with DiRT4. IMHO it was okay for modern AWD cars, but RWD was awful.

    On the other hand, visually it hasn't evolved much, it is a polished version of the earlier editions.

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    Really happy about this game, hope it is as good as it looks 🙂

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    Ok, my Initial impressions were negative compared to DR1.... but now that I've spent about 5 hours playing it, moved the torque bias forward on the grpB cars from the default setups... its actually pretty good.

    Positives.

    The mk2 has more power than in DR1 and is much more fun.
    They have fixed the weightlessness issue.
    Small impacts and crests no longer launch you into orbit.
    The diff and drivetrain modelling now give a far more realistic feeling to 4wd handling unlike the open diff feel that DR1 had.
    You cant just throw the cars into a hairpin at 100mph anymore. Every corner has its own speed/grip level that you need to slow down for.
    You now also have to straighten and settle the car under braking a lot more.

    Negatives

    The tarmac physics are flat out wrong, grip is far too progressive. Spain in the 911 GT3 RS is fantastic fun but not at all realistic.
    Default car setups often need tweaking
    The colour palette on the NZ stages is wrong, way oversaturated, very dark too and having your lights on doesnt help enough.
    FFB needs fixing, a few effects still missing and also very weak overall. They are working on a patch though.
    I have a question mark on the LSD modelling in the front engined rwd cars and how it should behave but I havent played with the settings enough to have an opinion on that yet.



    Is it worth buying? If you liked DR1 then yes.
    Its still simcade ish and its not perfect either but after giving it some time and dialling into it I'm really starting to enjoy it.

    CDkeys.com still have a 47% off deal on it at this time of writing.

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    Senior Member MrJan's Avatar
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    I saw someone saying that one of these reselling sites is dodgy, but can't remember if it was CDKeys or not. Apparently the trick is to buy a key with a stolen credit card and then sell the Key on. Then there's a claim from the credit card company and ultimately the developers lose out because the money is refunded.

    I've decided not to get the game yet on general principle. £65 is far too expensive for something that hasn't got full content yet, and £45 is far too expensive for 60% of a game (unless you pay for the DLC). I loved the way that Codies did EA for Dirt Rally, so this is a real shame. Even more of a shame for those that paid £65 and have spent the whole weekend basically playing a Beta game that was crippled with racenet issues. In a bizarre U-turn of opinion, I've decided my money is better spent on iRacing instead as that's giving me a huge amount of enjoyment at the minute.
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    Anyone else finding the difficulty really weird?

    I won the fwd races with ease, rallycross races were a joke -> so easy. But, anything rwd I loose atleast 8 seconds per split. So weird, yet on dirt rally 1.0 I was steadily slow hah.

    But, on the good parts the game feels really nice to drive, most of the time. Some random bugs have come across, but nothing major.

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    Quote Originally Posted by masa90 View Post
    Anyone else finding the difficulty really weird?

    I won the fwd races with ease, rallycross races were a joke -> so easy. But, anything rwd I loose atleast 8 seconds per split. So weird, yet on dirt rally 1.0 I was steadily slow hah.

    But, on the good parts the game feels really nice to drive, most of the time. Some random bugs have come across, but nothing major.
    Yeah, I've read other reports of the exact same thing. I only do freeplay time attack with my fav cars and stages as feel that AI times are pretty meaningless si I havent noticed that.
    At least the global stage times give you an idea of where you are against real people. I'm getting a lot of top 5 times for my fav stages and even the world record holder for some which is great feeling, I expect they wont last very long now that its on full release though.


    After a bit of messing about getting it right, Its actually quite fantastic now, It has really grown on me... and IMO actually better than RBR already!

    I think you are missing out Mr Jan...

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    Senior Member MrJan's Avatar
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    Quote Originally Posted by Zico View Post
    I think you are missing out Mr Jan...
    I've no doubt that it's a good game, but...if I'm buying it I'd want the access to the DLC, which means £65. I currently play games maybe 7 or 8 hours a week on average, some of that will be circuit sims, some rallying and some other games. So the actual amount of time I'd be spending playing it is quite low. I'm enjoying the racing that you get in iRacing, so paying their not insignificant subscription and occasional purchase of new car or track. As we move into the spring/summer I'm going to spend less time on the computer and more time cycling/hillclimbing/watching motorsport, so my average time on games will reduce quite a bit. All in all, don't think that it's worth my £65 at the minute and I'm happy to wait until later in the year when they inevitably have a sale.
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    Quote Originally Posted by Zico View Post
    They have fixed the weightlessness issue.
    You cant just throw the cars into a hairpin at 100mph anymore. Every corner has its own speed/grip level that you need to slow down for.
    You now also have to straighten and settle the car under braking a lot more.
    I have no real world rally car experience so I can only compare the feeling to previous DiRTs / rally games. I have only sampled the AWD Group A cars on gravel.
    In DR1 I have to be on my toes to keep up a good enough rhythm, if I step up I literally sweat after a long stage. If I misjudge a line or a corner / don't set up the car correctly then it takes a couple of corners to get the car back up to speed and get back to rhythm. In DR2, I feel the complete opposite - you can halt the car in no time, negotiate the corners very easily and can drive way more causally as the game is way more tolerant. One can attack the stages in DR2 very easily compared to the previous two DiRT iterations. Don't get me wrong, it can be challenging as well if you are really going for it. But for me, just to stay on the road while maintaining an OKAY speed is way more difficult in DR1. Maybe as you said, the weightlessness remedy helps staying on road. But I feel that the cars are more grippy.

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