Yes, the BTB stages has never worked, but now is the other stages like the BTB.. The original "replay menu" after the finish of the stages is gone...
Printable View
Yes, the BTB stages has never worked, but now is the other stages like the BTB.. The original "replay menu" after the finish of the stages is gone...
I bought the Xbox version of this game! Awaiting its arrive in the mail!
See what everyone is raving on about with this game!!!! Hahahha
Ahh, tested RBR today on a real car-simulator. I gotta say, the steering is bloody difficult but that may be because of the stearing wheel being a little broken (it drove where ever it wanted sometimes) I'm not gonna say that it could be easy without it either.
In 'Input'- 'steering'.. Ensure there is no deadzone and that all parameters are linear and rise and fall rates are 'instant' and also that the steering input does not decrease with speed ie; a flat horizontal line on the graph at either 100% for large degrees of wheel rotation or lower 70%? flat horizontal line for lower degrees of rotation to reduce steering sensitivity I also prefer that parameters are linear (straight line) and obviously 'instant' in the brake and throttle settings. See- the pic on here- http://www.motorsportforums.com/simu...-logitech.htmlQuote:
Originally Posted by Arska
Input lag is a real killer with RBR using my 42" HDTV- 34ms of input latency (and thats in game mode with all processing switched off!) it makes it extremely difficult, nigh on impossible. On the other hand my gaming monitor (<5ms input latency) makes a huge difference to the feeling of being in full control.... I can then drive reactively instead of having to know each stage like the back of my hand to be able to drive it proactively.
Higher Frame rates also reduces input latency, so a fast modern GPU will help a lot. See- https://www.lfsforum.net/showthread.php?t=18445
There is also a fix to reduce steering input lag in the game config files as described by Neverknow:
Quote:
Originally Posted by NeverKnow
Does anyone know if RBR uses Open GL? If it doesn't use it theoretically latency can be further improved if you have a means of reducing "maximum pre-rendered frames" to zero directly in the control panel. The default is 3 but most of NVIDIA's latest drivers allow editing.
A new and absolutely fantastic version of Ouninpohja has been released this week. Extremely challenging, but a load of fun:
SS: NESTE OIL RALLY FINLAND 1998 34.5KM OUNINPOHJA
Lieu/Place : Finlande
Distance: 33 km
Auteur/Autor: Mikko Virtanen
Surface : Gravel
ouninpohja update----------> Download NESTE RALLY FINLAND 1998 SS16 OUNINPOHJA.7z from Sendspace.com - send big files the easy way
ouninpohja reversed--------> Download NESTE RALLY FINLAND 1998 SS16 OUNINPOHJA REVERSED.7z from Sendspace.com - send big files the easy way
Absolutly amazing! The stage looks like in real life from the start to the end!! An absolutly beatiful work!! Best stage I ever seen to RBR so far!! Really autentic and realistic stage build and enviroment! Ouninpohja like in real!
Without doubt, Astro! It would be fun to have a small forum competition on this stage. What are your best times so far?
Mine is: 15:51.97 with a Mitsubishi Lancer Evo 4 Group A - using Logitech G25 with h-shift dogbox.
Absolutly Bennizw :) but I have to wait for an 7z file or fr the next update from rsrbr, I hope they will include this stage!! But I want to compete with you guys on this beatiful stage! :)
I will download the 7z file and get it on I mean! ;)