Monaco is a really challenge. I think I was doing 1:15s, while X-ecutioner runs away at 1:14s to 1:13s
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Monaco is a really challenge. I think I was doing 1:15s, while X-ecutioner runs away at 1:14s to 1:13s
I'm on PC with a racing wheel. Did a 1:13.1 at Monaco. Had a good race with Bruce there the other day. I had a race there last week with some guys doing 1:12 and 1:11 laps at Monaco. I hosted the race and turned off all driving assists and rules as realistic, so I know they weren't cheating.Quote:
Originally Posted by Ari
ROTFL!Quote:
Originally Posted by X-ecutioner
Yeah "good" race equals every time Bruce put in a decent lap time X-ecutioner proceeded to take 1.5sec out of him! So our race in Hockenheim the other day must have been "sensational" seen as I was taking 2sec a lap out of you? :p
BTW guys, have you seen the latest update to the lighting mod? Now it works in overcast and wet weather too. I suggest the More Saturated option.
http://www.nogripracing.com/details.php?filenr=29638
:laugh: Damn that first Hockenheim race was weird. I was breaking late, still getting the apex and pretty much nailing every corner, and it said -0.7 on every sector, and I was like WTF? :mad: I think there are some intermittent brake problems that happen with custom setups. I used a different setup for our last race there and was going fine. Don't know what happened to you in that one. Gravel?Quote:
Originally Posted by Bruce D
In the case of the first race: 1) I had a perfect setup, 2) I was so ticked for having spun on the first lap that I was just driving the crap out the car to catch you.
In the case of the 2nd race: 1) not perfect setup (not even close), 2) drove like a moron trying to overcompensate for it.
And no, default brake settings are not good.
im stuck trying to get other teams intersted in me im at monza second in the championship 40 points behind webber and after answering positively to the interwier about the team a the other teams say they are unhappy about my remarks any idea how to get the minterested in me?
Weird...depends what optionsd you choose. I just refuse to comment on the speculation etc praise the team mate even if i'm kicking his ass. It does depend on what level you're on as some teams demand you be 26 or above before they even consider you.
Weirdly I was 26, McLaren requires 29 but the offered me a seat because I won the title!
Some good news on the patch development side: http://community.codemasters.com/for...atch-news.html
I'm not going to touch the career mode until the patch fixes all those bugs. It would be much more enjoyable once it's done.Quote:
Hi everyone,
It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…
The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:
1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed
2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-
1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
There have also been several PC specific improvements as well:-
1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.
2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.
This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.
Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.
Thanks for your continued support & feedback.
The F1 2010 Development Team.
I really have to catch up, have hardly been able to play the game, btw which wheels are u guys using, I'm planning to get the logitech g27. And anyone from US playing this?
the patch sounds grear cant wait to see what the improved damage modelling will be like