Challenged failed! Lol. Spent all last night hammering round Albert Park on TT. Best lap? 1m24.8s. Epic fail! Is it really that much better with a wheel? I'm on the ps3 controller ATM.Quote:
Originally Posted by Sonic
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Challenged failed! Lol. Spent all last night hammering round Albert Park on TT. Best lap? 1m24.8s. Epic fail! Is it really that much better with a wheel? I'm on the ps3 controller ATM.Quote:
Originally Posted by Sonic
Haven't played this game with a controller yet, but the wheel HAS to be better. There's just so much more precision. When I play online against people who I'm assuming have controllers, you can see them twitching all over the place, in corners, even on the straight, and their lap times are some times 2 seconds slower.Quote:
Originally Posted by Sonic
Steve Hood, one of the game's designer, I think he said on his Twitter account that they tested all the peripherals with this game, and the lap time was 0.3 seconds faster with a wheel compared to a controller and a keyboard. I think it has to be at least a second faster with assists off, especially with manual gearing because you're that much in control.
Probably won't feel much difference with an arcade handling like the NFS games, but it will make a huge difference in simulation games and semi-sim games such as F1 2010.
Thanks for the link. I would be prepared to fork out for a quality wheel as well as a decent chassis/seat but I've grown to apreciate the anologue hand throttle/brake levers on the Thrustmaster F1 wheel that I'd really prefer another similar wheel, perhaps like this.. http://www.thrustmaster.com/product....1&PlatformID=5
Found a review for it here along with some reviews of some interesting but expensive high end sim racing kit such as the CST pedals. http://www.autosimsport.net/index2/i...d=41&Itemid=59
Its been a few years since I've had the time to be able to seriously go racing online, the last time was TRD3 in Sim mode when it first came out and the odd modded RBR session since then. I think the Mrs will divorce me if I go ahead and upgrade my old rig.. :D
In TRD3 I was aprox 0.5 - 1.5 secs quicker (depending on the circuit) than the very best controller players, you really do have so much more control, not only that but it seems to make the game a lot more involving especially when you can feel the grip with FORCEFEEDBACK, playing the game/sim like it should be played.Quote:
Originally Posted by X-ecutioner
I have played racing games in the past with wheels and I have always found them terrible. Maybe it is different with a force feedback wheel. I'll have to try and find one.
That looks interesting, and I'm intrigued to find out how it would work in a game with those analog hand throttle and brake levers. Can you get the same precision as with pedals? Wouldn't your hands be too busy steering, changing gears, accelerating and braking all with the wheel?Quote:
Originally Posted by Zico
Oh, it's absolutely a whole world of difference with force feedback. I tried Richard Burns Rally with a wheel with no force feedback, ridiculously horrible. You'd have absolutely no precision, can't catch spins, oversteer etc. In fact, I would prefer a controller over a zero force feedback wheel.Quote:
Originally Posted by Brown, Jon Brow
With force feedback however, it's a whole different game and WAY better than anything else. Especially if you tweak the settings to get just the right feel.
I found it made it far easier, became 2nd nature. I suppose it depends on how much steering lock you like to use, I didn't use a lot so it worked great for me. I have size 11's and had a pedal box that kept shifting but even if it was fixed I think I'd easily have the same if not more precision with the hand levers... but again that will depend on your steering lock preference, I usually used perhaps about 100-110 deg total lock. Index fingers did the paddleshift gears and my remaining fingers throttle and brakes.Quote:
Originally Posted by X-ecutioner
If you choose not to use them as throttle/brake they can be configured for analogue 'look' sideview which would probably be better than a IR head tracker.
I'll second that, FFB completely changes RBR from a good game to an excellent one.Quote:
Originally Posted by X-ecutioner
Does FFB work well on F1 2010?
FFB is awesome on F1 2010, especially on the kerbs I find it better than rFactor. Although after the patch, it's got this weird twitch every time I'm on the straights, which is weird. Other than that, the FFB is awesome in the game. It's annoying when you're in an online race with rammers, and you feel every idiotic bump and crash on the wheel. :pQuote:
Originally Posted by Zico
I got down to the mid 1:23s at Albert Park (still with a controller).
What is the best wheel for Xbox? I heard that the Logitech wheel on Xbox doesn't have FFB for licence reasons.