ok you guys have me sold.
On to best buy to get a ps3 and this game
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ok you guys have me sold.
On to best buy to get a ps3 and this game
I just ordered my copy from Gameseek. Should arrive early next week :) Looking forward to playing this. The only bad thing is that it will take up 12.5GB of hard disk space. Perhaps it's time to buy an external HD.
I did one full distance quick race at Bahrain, and all 24 finished, only Di Grassi was lapped and Trulli finished ahead on Button in 12th and the other new teams were racing ahead of the mid field all race. :p :crazy:
My honeymoon with the game is over...
After giving it more time, cracks started to appear big time. First off, more grip with slicks while it raining than with wets. That's a pretty weird one, but something that can be patched out.
Next, the pit road issues. First, the lollypop man is asleep, but that's just an annoyance. However, watch your postition through stops and the lap times of cars around you...
Running 5th at Sepang, I pitted. I was 7sec clear of 6th place, and running 1-2sec faster than them. After pit stops had cycled through, with a 4.5sec stop and running the same laptimes as before, I ended up in 17th?
I went over to the codemasters forum, and saw the threads... There is one thread with 20+ pages about these issues, and it reveals that the laptimes/positions of the AI cars aren't related at all to what the car is physically doing on the track... People are noticing cars posting lap times that are multiple seconds faster than them in qualifying, despite catching those cars on the lap that was recorded... Obviously impossible. Check the thread out, play the game again and see what you notice...
Taken from the thread:
"I just tired this at the hairpin after the long back strait in China. Parked my car up right on the apex. Vettel then came in and practically stopped, clipping my front wing as he turned around me. His time then came up as provisional pole and (well it was the first lap in the session) marginally quicker than the one he'd posted in Q1. Proves the theory about AI qualifying times being fabricated as being 100% accurate."
there are clear bugs in the game like the one mentioned above. Ive seen a few too, like myself grabbing provisional pole in Bahrain but knowing It was a poor lap and as a result a couple of seconds slower than what it said.
When/If codemasters fix these problems though it will be much better.
had a weird encounbter too in the game, this is what happened.
Sitting in my car in the garage checking out the weather to see what tires i want on my car, i see that the weather looks good, clear sky, dry and a temperature of 30 degree Celsius (also looked visually outside the garage and it looked like the info said) , well looks like i put on my slicks then, wrooonng when i went out it was raining, so had to go back to the pits and change my tires to intermediates , ahhhhrrrr
Quote:
Originally Posted by cmr2game
could it be the dynamic weather?
i think it is but when i am in the garage ready for racing i should see on the info screen an up to date weather forecast, it cannot be that my screen says clear sky , 30 degree etc etc and when i drive out it is raining and the tracks looks like it is raining already for a few hours, how am i suppose to set up my car if i do not have an accurate weather forecast. dynamic weather is good but my engineers should tell me if it is raining right now otherwise what is the use of the engineers.Quote:
Originally Posted by steve_spackman
The very wet weather is quite tricky. It certainly looks realistic even if some expert gamers on here think the handling in the very wet weather is not as challenging as it should be.
I am not great at these games so can't judge the realism on the highest levels.
One other question
Do any cars retire unless you crash into them?
I am doing a single GP season for Renault and after two races one in heavey rain no one has retired.
Also all the cars appear to be to even on pace. The new teams battle high up the field.
In Autsralia a AI Lotus Qualified 9th.