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SOUNDS
Our Audio Engineers & Designers are hard at work taking the sound recordings and putting them onto the cars
in the game.Our audio engineers made a special effort to record the effect of gravel & mud hitting the underside of the car.They went out with Rally and Rallycross drivers and recorded the sound effects from inside the car as it was driven at speed.The turbos chatter and we get some nice popping from the overrun. We also have a cool wobble on the revs. We recorded a rather special MK2 just for this game.
MISC
We have a system that let's some spectators stand in the stage and then run out of the way as the car approaches. We're working on a crowd system that will shout in the style of the country you're racing in.They'll also have air horns. No animals though.We will get as many dynamic spectators as we can on the stages.We cannot show the car hitting spectators.They will be protected by reset lines that will place the car back on track if hit.We will prevent excessive shortcuts with Level Design wherever possible.We will always have some auto reset lines in our stages.Those will often be placed to prevent cheating and crashing into the crowd of spectators.We try and minimise them.We will let you crash where it is possible but we can't let you see the edge of the world I'm afraid.I think we are giving a 3 second countdown at the start of rally stages.It will come from the marshals and the start lights.In DiRT3 you will be able to play most game modes in Split Screen.Rally will of course be included.System requirements should be pretty similar to DiRT2. Snow and mud will affect your vision but it will not affect your ability to chase someone down and pass them.The cars have also seen improvements in material shaders such as carbon fibre and weather effects like beading water drops. Effects include:Motion Blur,Tone Mapping,Lens Flare,Digital Distortion,Depth of Field and Dynamic Interactive Water.We also have Fully dynamic deferred lights (for night only),Tessellated deformable snow (used for deeper snow)and High Quality Cascaded.For DX11 only we have Screen Space Ambient Occlusion and Contact Hardening Shadows Shadows. We are adding a cool feature to our replays in DiRT 3 that allows you to upload your favorite moments directly to YouTube.PS3, Xbox 360 & PC will all have the YouTube upload feature.In DiRT Tour we use the name you put into your profile select in the window of the car.Online it uses your PSN id or Gamertag.On the licensed liveries the co-driver's name will be represented on the livery where appropriate.(regarding nicknames )We have got Colin in there this time though.We have worked on a helicopter style camera in our replays.It only works in certain locations though.We have a helmet camera.We have worked on how it reacts to the cars movement during cornering and over bumps & jumps. You'll be able to go back to your last replay in the menus but you won't get an archive.(about DiRT3) It was described as the last in a trilogy. I'd say we'll be making more rally games in the future after DiRT3...
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Info Updates
-Only the Mitsubishi Evo X will be In DiRT3. As a Rally, RallyX and Gymkhana car.
-We do have the Lancia Delta HF Integrale Rally car in the game.
-Spectators at a start would get in trouble with the marshals if they're in the track there. We'll put them in where possible though. It's actually more about putting the crowds in places that make sense and areas where they can get out of the way to safety. We aim to push the tech as far as we can for DiRT3, using the Group B videos as reference but its unlikely to get all the way.
-There have been improvements to the lighting and particles which really make the locations and tracks come alive.
-The Raid vehicles will have staggered starts so you will see other vehicles on stage but it will be the time that counts.Raid events in the real world take place with staggered starts which is why we have made the change.
-Our leaderboards are per vehicle class. So Group B, Raid etc. will have their own leaderboard for each Rally Stage.
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'Keep It real' video, focused on cars physics/handling.
[youtube]-2KlhcW2QSQ[/youtube]
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Info updates
-'You can tweak: Gear Ratio, Downforce, Suspension, Ride Height, Differential and Brake Bias to suit your driving style.'
-'We want the service area in DiRT3 to work like you're talking to an engineer rather than tweaking the parts yourself.
It isn't set up in a garage area like the D2 menus. The car is parked up on the stage and the menu appears to the side of it.'
-'The voting system will be similar to DiRT2. You'll be able to veto discipline first followed by track choice.'
-'Disciplines are as follows: Rally, Trailblazer, RallyX, Head 2 Head, Landrush & Gymkhana. Raid is a vehicle class within Rally now.'
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Paul Coleman of Codemasters, posted on twitter a photo, followed by this comment:
'Just got home to find the first part of a new project I'll be embarking on once DiRT3 Is complete.'
http://img21.imageshack.us/img21/4528/mz4iv.jpg
What could that possibly mean? :rolleyes:
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Are we looking at a new official game from the British rally championship? Considering the fact that the books are from the MSA?
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Don't know Benniz...But something's on the schedule after D3 for sure.
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And it seems to be UK located, so hopefully rallying!
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Here's a teasing new comment from Paul:
'This is something I will be doing in my own time but you can consider it 'embedded research' for the next game.'
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It means that he's got his navigator's license and will most likely just be getting a bit of hands on experience. I wouldn't read too much into it.