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View Full Version : Robby Gordon vs Forza 2



Sparky1329
13th December 2007, 05:04
Here's some info about Forza 2:

http://en.wikipedia.org/wiki/Forza_Motorsport_2


Forza 2 gameplay operates at 60 frames per second, and replays run at 30 frames per second, due to their usage of post-processing effects. A hard drive is necessary to view replays. Using multiple screens, a player can set up and utilize a 180° forward view. It is possible to network as many as five screens and Xbox 360 consoles together to form a complete in-game view around the player, and a spectator view for watching gameplay live from the replay camera views.

Most cars in Forza 2 are fully customizable and can have up to 4,100 layers of graphics which can be edited with the livery editor to allow the player to add many shapes, forms and even pictures to their car.[3]

The game supports split-screen, System Link and Xbox Live multiplayer gaming. Split-screen allows two player head-to-head racing, while both System Link and Xbox Live allow up to eight players to participate in a single race. Using Xbox Live, players can also buy and sell in-game cars through the game's Auction House.

Forza 2 concentrates on circuit racing; point to point races have been removed.[4]

The damage and physics in the game are improved over the previous entry in the series. The revamped damage system allows for multiple settings; on "Simulation" mode there are large impacts on the car's status with medium-speed crashes. On the "Limited" setting, it's possible to lightly crash on several occasions, but the damage done to the car is limited to a certain extent. On "Cosmetic", the damage is merely visible, but does not hamper the performance or aerodynamics of the car.[5] The damage ratings for each part of the vehicle can be seen on the HUD (heads up display) accessed from the in-game menu.

And then there's Robby Gordon. :D

http://forums.forzamotorsport.net/blogs/turn_10s_forza_motorsport_blog/archive/2007/12/10/1162178.aspx


To be honest, we're never quite sure what to expect when a professional race driver comes through the studio to check out our game, although we're always relieved when they end up mastering Forza 2 after a few laps in the triple-screen. It's always hard to guess whether real-life driving experience will translate into the limited feedback of a driving sim -- no matter how good your physics engine, if you're not feeling G-forces, it's sometimes hard for folks to gauge braking distance, and hence, they go flying off the track, embarassing both driver and audience.

Well, thankfully, that wasn't the case with Robby Gordon! He came, he saw, he drove and kicked it to the curb. Well, more or less. After chatting with our car artists and game designers, he was itching to get some quality time with the triple-screen setup.

And......


One of our program managers and huge racing fans, Brian Lockhart, had this to say about hanging out with Mr. Gordon:

"The coolest thing for me about Robby's visit was seeing him get genuinely excited while playing our game on our multiscreen setup, and talking about his own racing. It's refreshing to see someone at his level of the sport still having that level of enjoyment about something he lives and breathes every day. Listening to him talk about his experiences in the Paris - Dakar, Baja, and of course NASCAR racing - you get the distinct impression that this is a guy who loves racing so much he'd be having fun out there no matter what series he was in.

"One of those guys who'd race just as hard for a $100 purse as he would for a million-dollar factory contract, just for the love of it. Most of us only get to dream about racing, and Forza is as close as we're ever going to get to strapping into a high-end purpose built racecar like that. It's cool hearing from folks that act out that fantasy for a living that yep, it really is that much fun in real life."

harvick#1
13th December 2007, 06:15
Forza 2 sucks, I know, I've played it, the game is so damn fake, Toca 3 is awesome, real tracks, only race cars, only fun, but I can't wait for GT5 to come out

wedge
13th December 2007, 13:14
You're joking right?! TOCA sucks big time. Point and squirt, even on analogue controls, terrible physics engine.

tassiedevilAB
16th December 2007, 22:21
If you wan't real racing effects & dynamics Rfactor is the best , it gives you real tracks & with logitech's G25 force feed back racing wheel , all the series you download from the sites are that real to the feel of being on the tracks. The Nascar races are fantastic to play & very hard to master, which is what it should be , not these easy arcade type games.
It is for the hardcore races not the crashem' & bashem no hopers.