Bought it for completion last week (I have GT1-GT4) and I knew the faults of the game before I bought it, so I am not too surprised at the lesser aspects. But I will still highlight them.

The car list is still quite disappointing - while GT5 has more cars than any other game, that doesn't really matter when most of them have no real historic value. There are so many anonymous Japanese production cars included that I cannot imagine anyone having a serious interest in them, especially when racing modifications cannot be added, like in Gran Turismo 1 and 2.

Historic rally cars have all been copied and pasted from Gran Turismo 4, without at least adding the rally versions of vehicles that won championships, such as the RS1800 Escort, Ascona 400, Audi Quattro, Fiat 131, Alpine A110, Talbot Sunbeam Lotus and Lancia 037, as examples.

Instead you get rally cars that are present simply because they've been carried over from GT2 (when they were actually new), such as the 1999 Peugeot 206 and Ford Focus. The former of which was not particularly of note, and the latter bears the presentation car livery, that is, it did not even compete in any rallies with the livery shown in Gran Turismo 5. The Ford Focus livery was outdated by the time Gran Turismo 2 was released, and yet it has been kept, without modification, for over 10 years. The Subaru Impreza rally prototype from 2001 is still included, from when it was on GT3. My opinion of prototypes or concepts are that if they don't hold some historic value, aren't in some way unique or interesting, or aren't a current glimpse into the future of motoring, they shouldn't be on a video game.

Performance manufacturers new to Gran Turismo aren't without their faults either. The selection of supercars, especially Italian Supercars, is pretty minimal. The Lamborghini Miura included is a prototype, and only comes in one colour. In contrast there are over 100 Skylines, Mitsubishi GTO's, MX-5's, S2000s, NSX's and Civics that pad out the car list. Instead of wasting time editing car models in minor ways just so they can rename them as entirely new models, they could focus on adding depth to other manufacturers. Which brings me to the most important point.

There is essentially very little depth in most of the grids. Most historic cups will invariably feature more than one rival driving the same car because not enough time was spent in actually making different categories of car racing have real depth. Essentially none of these glaring problems from past Gran Turismo games have been rectified with GT5.

The graphics for the standard cars are pretty ordinary. The fact that there are different categories for cars based on the quality of their graphics should ring some alarm bells. If a racing game has been developed for five years I expect a little more than finding the experience of driving 80% of the cars being more or less identical to driving them on the Playstation 2. All so players can use the photoshoot function. I am sure there is some compromise between some obviously PS2-era graphics and the immaculate graphics of the premium cars, which makes for a strange comparison.

I find that in general, the selection of cars is for the most part is either Japan-centric and outdated, and when Polyphony Digital do put select cars in of different eras, the depth is so little that you couldn't fill a whole grid with different cars for several racing series. They could have done a lot more given a car list of 1000. I have little interest in driving many of the cars in GT5 because I've already drove them, in many cases, in Gran Turismo 1, 2, 3 and 4.

And B-Spec is still a colossal waste of time. I am hoping these issues get rectified for Gran Turismo 6, but I don't think this will happen. I would very much like to see Forza released for the PS3.