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Thread: DiRT3

  1. #51
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    Yes, that's what one of the mods said.Let's hope we'll see It happen.

  2. #52
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    Rumours are that there will be a service after evry stge, if so, that is a bit disappointing

  3. #53
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    Finally, a drivers assists on/of option for DiRT3!
    Gamesradar hands-on article:
    http://www.gamesradar.com/xbox360/di...03111331782068

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    DiRT3 Kris Meeke Interview:
    [youtube]Jc1twMelusU[/youtube]

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    Quote Originally Posted by Tarmac Tommy
    Rumours are that there will be a service after evry stge, if so, that is a bit disappointing
    Already fixed that i told the developers , and they said its an early concept so it can be changed!
    "Straight roads are for fast cars,Curvy roads are for fast Rally drivers! ~ Colin McRae

  6. #56
    Senior Member MrJan's Avatar
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    Quote Originally Posted by Tarmac Tommy
    Rumours are that there will be a service after evry stge, if so, that is a bit disappointing
    I never get the fuss about this sort of thing. If it bothers you that much then just don't repair the car in every service.
    You're so beige, you probably think this signature is about someone else.

  7. #57
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    Quote Originally Posted by Mr Jan Yeo
    I never get the fuss about this sort of thing. If it bothers you that much then just don't repair the car in every service.
    Mr Jan, splendit Idea.

  8. #58
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    Fresh news from Paul Coleman on twitter about rally stages:

    'We have 32 Rally stages. 8 stages per location.
    The routes are all different but some sections of them have small bits of reuse.
    Rally Stages are around 5-6km. Trailblazer stages are around 8-9km'

  9. #59
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    First of all, sorry for the long rank, but I think, at this point of time, It would be useful to sum up the most Important Info
    about the rallying of DiRT3,based on Paul Coleman's answers on Twitter. Sorry If I missed a couple of things Enjoy!

    Stages
    -We have some reversals and some overlap between rally stages.We avoid reusing the same bit of road as much as possible.
    -Our rally stages will be full of thrills and spills including some big crests and jumps.
    -We have 8 Stages per rally location and these will have a good variety of speed, technical sections and jaw dropping scenery.
    -We take 32,000 research photos of each location in the game to allow us to recreate the environments as closely as possible.
    -We have a web of routes in each location, some sections of these webs are reused
    but we try and keep this to a minimum.
    -Rally events will make up approximately 60% of the career mode.This is reflected in the number of tracks for each discipline.
    -We have Finland, Norway, Kenya and Michigan as our Rally Locations.Finland & Michigan will have rain.Norway will have snow
    and Kenya will be dry. They will all have night stages.
    -Finland & Michigan will have dry weather too.Norway will not be snowing sometimes but will always have snow on the ground.
    -Every rally stage will have night and day variations and a selection of weather and lighting appropriate to the location.
    -We are looking into other classic rallies for D3.Kenya and Finland & Norway are classic rally stages though.
    -Our stages will be a variety of lengths. Some will be sprint stages while others will be longer tests.
    -We won't have the Pikes Peak track in DiRT3 but we have a great selection of vehicles that have raced up Pikes Peak.
    -There will be some tarmac sections on Michigan & Finland.
    -Our rally stages will have some narrow technical sections as well as the fast flowing high speed sections.
    -Trailblazer will go uphill and downhill.There is a nice Kenya hillclimb and some of the Norway stages are really sweet.
    -For our rally stages we have some tricky tight hairpins that you really have
    to slow down for.
    -Rally Stages are around 5-6km.Trailblazer stages are around 8-9km. Our circuits are shorter loops with 1minute laps.

    Physics
    -We have different tyre types available which will affect how the cars handle on different surfaces.
    -Our cars have Tarmac,Gravel and Snow specifications and you can tweak the set-up to suit your driving style.
    -We will use the improved Ego Racing engine for all disciplines.There will be a selection of assists that novice drivers can turn on.
    -We have further improved our physics engine in DiRT3.Weight shift plays a more important role in setting the car up for a corner.
    -We have improved all our surface physics to accurately represent wet conditions.Snow will require a new driving style to perfect.

    Cars
    -We have chosen many of the cars that Colin drove throughout his career for DiRT 3.
    -We have a decent selection of Rear Wheel Drive classic cars from the 60s , 70s & 80s.
    -We have modern & classic Hillclimb cars and the awesome Group B cars in DiRT 3.We have Rally cars from the 1965 through to 2011.
    -All cars on our night stages will be fitted with light rigs/bars to help with visibility.

    Pacenotes
    -The professional co-driver is George Gwynn.He has co-driven in some WRC events. His expertise is invaluable.
    -We have updated our system so that it adjusts the delivery of the call to the pace at which the player is attacking the corners.
    -The calls are read in a professional style.
    -We are developing a system that automatically adjusts the speed of the pace note delivery according to the speed you are driving.
    -Because the stages are designed for hillclimb cars, many of which don't have codrivers,we chose not to have calls for Trailblazer

    Online
    -We have some ideas that we are working to encourage players to be less aggressive when competing online.
    -You should be able to download and then time trial with ghosts of friends aswell as the world best.

    Sound
    -Our Audio Engineers went to Kemble Airport yesterday to record engine and exhaust audio.

    Front end
    -The User Interface has been redesigned for D3.It is really starting to take shape but its too early to give anything away.
    -We are bringing rally back to the forefront and we will work from there.
    -We are going for a more stylised menu system in DiRT3 It is coming together really nicely and suits our more professional approach.

    Misc
    -You'll be able to put your name on the rear side windows of the cars.
    -We are adding a cool feature to our replays in DiRT 3 that allows you to upload you favorite moments directly to YouTube.
    -We will have the staggered start system in our rally stages so you will see other competitors as you race the stage.
    -You'll be able to practice the stages,work out a set-up and store it ready for competitive rally. We won't have shake-downs though.
    -We are investigating other rally locations that could be added as downloadable content.
    -We will not have a livery editor in D3.We want players to focus on the racing.We would like to include it in future titles though.
    -Head2Head events are our equivalent of Super Special Stages.They are stand alone events with a multi-round knockout format.
    Winner of each round progresses.They will not be part of the rally events.
    -You will enter the service area before every stage.There you can set up your car, choose your assists and get stage info.
    -Rally Events in DiRT3 will use total stage times to determine the finishing positions.
    -We have made improvements to our particle effects because of the additional weather conditions.Dust will be improved too.
    -We are still working on the weather systems foRr DiRT3.Fog Is one of the things we are trying to include in our stages.
    -Manufacturers won't let us license the cars if they are allowed to hit people or animals. So no cows or sheep on track.
    -You can run the same rally event with different classes. Some events will be limited, like historic rally with 60s' & 70s' only.
    -Events like the Rally World Tour can be run in any of the nine Rally Classes.The AI will compete in the class that you select.

  10. #60
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    Great stuff LCD
    When you're tired of rallying...you're tired of life

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